XP gained from previous game: 600 XP
XP total to date: 1550 XP
27th of Flamerule, 1392DR — evening
After the fight, with two captured frost fae, the party examines their loot. The frost fae had diminutive swords, bows, arrows, and a small tiny gemstone (quartz, worth 14 gp). There is also the contents of the overturned trunk: 5 sets of leather armour, 3 sets of studded leather armour, 1 chain shirt of finest Elven quality (masterwork), 2 light wooden shields with the symbols of Algorond, 7 longswords (with scabbards and belts), 2 spears, 1 short dagger (a maiden’s dagger – light and nicely decorated (masterwork)), 3 light crossbows, and 25 bolts.
When Mellifluere arrives, the fae tell her they are from the north country – Ireson. It’s the land of the ice witches (the Duthran). They rule with ice and snow. Bragea remembers her master once met with some colleges and they spoke of a plot to conquer Rashaman, but they were thwarted by the Ithran, the masked witches who rule Rashaman. A collogue suggested to create an alliance with the Duthran who were pushed out of Rashaman.
One of the fae is named Pym, and the other is named Shor (f). The one who died was named Vossi. They came all the way from Ireson as part of a glorious expedition, following their master: Isos, not Teb. Isor is a maiden who froze the Captain with her breath. Teb Knotten(a troll) thinks he’s the leader of the expedition because he’s big and strong and kind-of smart. Isos is in charge of the bandits (which they say number about 12, or 15, or 50).
After Mellifluere tries to convince them to talk, they talk amongst themselves (in the jar) and Mellifluere listens in. They know that Teb and the fae went back to the portal to guard it (back in Mellifluere’s grove), and that the bandits and their prisoner were going to the warden’s lodge. The bandits are sick. They also mention Teb’s lackey, an atomi named Homelstob. They consider him a traitor because she serves Teb and not Isos. They mentioned another atomi (who just got winter in his heart) that is wandering around aimlessly; named Faufine.
The leader of the bandits they call a dark prayer – he does magic. Isos seems to be an ice mefit (at best guess with its blue skins ice wings, and cold breath).
Mellifluere steps back into the tree and Wanderroot wakes up.
The party heads back out into the frost-ridden forest. Eventually they come across a clearing with six little fetish bundles. They are written in rhyme and frost. They are pierced with tiny arrows. These were the crows the tiny fae killed. Wanderroot plucks them from where they’re tied and puts them on the ground. The snow soon covers them.
Moving on, over hill and through dale, the party arrive at a frozen river that crosses their path.
Rustan takes a few moments to study the river. It’s about 25’ in width and there are a few spots where the ice darker than elsewhere which shows that it’s thinner. There’s also a snowman that’s assembled with a broken spear and leather cap hanging jauntily off his head. He has a sign in Aglorandan. The sign says “Tresspassers. Turn back.” It’s on the same side of the river as the party. When Wanderroot goes over to examine the snowman, it screams “can’t you read!” and the snow explodes into Wanderroot’s face, and the sound of the explosion echoes.
Bragea hears someone coming. Bragea, Wanderroot and Rustan take up positions while Talisane and Lidiya wander back up the path to act as bait. The three bandits that show up are scruffy and wearing several layers of clothes (both the guard’s tabbards and Lady Argenta’s guard’s clothing). They sneak up to the river bank and cock their bows.
Fortunately Private Rustan’s weapon and Bragea’s crossbow combined with Wanderroot’s raw strength make quick work of the surprised bandits. The survivors give up. The bandit tells the party that there are 11 bandits remaining. His leader is Rokar. He tells us the Lady is in the basement with a couple of wardens. He draws us a map and admits that 5 are sick, and staying in the back bedroom. There’s a kitchen in which 10-penny Tasey cooks (she’s a 1/2 orc).
On the bandits were 3 bucklers, 3 short swords, 3 short bows (Talasine takes one), 24gp, 15sp.
As the party walks away, Private Rustan deals with the bandit quickly. The going is not easy. Their toes are starting to tingle. Lidiya and Bragea are carried by Wanderroot once they start to complain about the cold. Talasine shivers and starts to sniffle.
The lodge is a heavy-timber building with small windows and heavy and thick doors. The party carefully skirts the edge of the clearing, and come out at the edge of the trees, closest to the gorge beyond the lodge. The gorge is 50’ deep and spanned by a slippery bridge, covered with ice.
About 1/2 way across, a voice calls out for the party to stop. A blue female with wings alights on the other side of the bridge. Lidiya manages to convince her that they are bandits who saw more people coming and they had fae with them. Because of the wind, the mefit can’t hear the whole story – so she motions the group across and lands on the other side to talk. The group crosses, and they continue with their “story”.
Mellifluere brings forth a golden eagle, it comes down from the sky, and brutally attacks the mephit again, and again. Lidiya dodges out of the way of combat while Bragea hexes the mephit with the evil eye. Talasine steps forward and throws her bag of sticky stuff at the mephit. The mephit is entangled but is not glued to the floor. Mephit tries to fly away, but is gummed up. She tries to scream or yell, and a bubble forms in the gunk and trails out at Lidiya. She exclaims her godesses name and the frost that suddenly covered her breastplate falls away. Rustan throws another gunk packet at Mephit. Her wings are entangled and she falls to the ground, where she is glued in-place. He draws his sword and approaches quickly. Talasine’s final throw coats the mephit in a potion that catches fire! The Mephit melts quickly, her hat falling to the ground.
The party gathers and Lidiya blesses them, for next they will attack the lodge!